Photograph by Tony Avelar/AFP.
Like many of Appleâs inventions, the iPhone began not with a vision, but with a problem. By 2005, the iPod had eclipsed the Mac as Appleâs largest source of revenue, but the music player that rescued Apple from the brink now faced a looming threat: The cellphone. Everyone carried a phone, and if phone companies figured out a way to make playing music easy and fun, âthat could render the iPod unnecessary,â Steve Jobs once warned Appleâs board, according to Walter Isaacsonâs biography.
Fortunately for Apple, most phones on the market sucked. Jobs and other Apple executives would grouse about their phones all the time. The simplest phones didnât do much other than make calls, and the more functions you added to phones, the more complicated they were to use. In particular, phones âweren't any good as entertainment devices,â Phil Schiller, Appleâs longtime marketing chief, testified during the companyâs patent trial with Samsung. Getting music and video on 2005-era phones was too difficult, and if you managed that, getting the device to actually play your stuff was a joyless trudge through numerous screens and menus.
That was because most phones were hobbled by a basic problemâ"they didnât have a good method for input. Hard keys (like the ones on the BlackBerry) worked for typing, but they were terrible for navigation. In theory, phones with touchscreens could do a lot more, but in reality they were also a pain to use. Touchscreens of the era couldnât detect finger pressesâ"they needed a stylus, and the only way to use a stylus was with two hands (one to hold the phone and one to hold the stylus). Nobody wanted a music player that required two-handed operation.
This is the story of how Apple reinvented the phone. The general outlines of this tale have been told before, most thoroughly in Isaacsonâs biography. But the Samsung caseâ"which ended last month with a resounding victory for Appleâ"revealed a trove of details about the invention, the sort of details that Apple is ordinarily loath to make public. We got pictures of dozens of prototypes of the iPhone and iPad. We got internal email that explained how executives and designers solved key problems in the iPhoneâs design. We got testimony from Appleâs top brass explaining why the iPhone was a gamble.
Put it all together and you get remarkable story about a device that, under the normal rules of business, should not have been invented. Given the popularity of the iPod and its centrality to Appleâs bottom line, Apple should have been the last company on the planet to try to build something whose explicit purpose was to kill music players. Yet Appleâs inner circle knew that one day, a phone maker would solve the interface problem, creating a universal device that could make calls, play music and videos, and do everything else, tooâ"a device that would eat the iPodâs lunch. Appleâs only chance at staving off that future was to invent the iPod killer itself. More than this simple business calculation, though, Appleâs brass saw the phone as an opportunity for real innovation. âWe wanted to build a phone for ourselves,â Scott Forstall, who heads the team that built the phoneâs operating system, said at the trial. âWe wanted to build a phone that we loved.â
The problem was how to do it. When Jobs unveiled the iPhone in 2007, he showed off a picture of an iPod with a rotary-phone dialer instead of a click wheel. That was a joke, but it wasnât far from Appleâs initial thoughts about phones. The click wheelâ"the brilliant interface that powered the iPod (which was invented for Apple by a firm called Synaptics)â"was a simple, widely understood way to navigate through menus in order to play music. So why not use it to make calls, too?
In 2005, Tony Fadell, the engineer whoâs credited with inventing the first iPod, got hold of a high-end desk phone made by Samsung and Bang & Olufsen that you navigated using a set of numerical keys placed around a rotating wheel. A Samsung cell phone, the X810, used a similar rotating wheel for input. Fadell didnât seem to like the idea. âWeird way to hold the cellphone,â he wrote in an email to others at Apple. But Jobs thought it could work. âThis may be our answerâ"we could put the number pad around our clickwheel,â he wrote. (Samsung pointed to this thread as evidence for its claim that Appleâs designs were inspired by other companies, including Samsung itself.)
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